The connection via Bluetooth worked on both test devices, Android smartphone (Bluetooth 4.2 LE) and Windows 10 PC via Hama Bluetooth USB adapter (Bluetooth 4.0 C2), right away. The Aurvana Trio Wireless can then be used for both audio content playback and sound recording, so also for phone calls or voice chat. The microphone of the Aurvana can be selected as an audio source in corresponding programs on the PC.
Super X-Fi Ready
As with a number of other Creative products, the Aurvana headphones also support Super X-Fi technology, which is capable of personalizing audio playback.
However, there are some requirements and limitations. Both the smartphone and the PC must have software installed that supports the respective playback device, in this case the Aurvana Trio WL. You also have to set up an account, which you log into before each use of the app, and create a personal head map.
On our test smartphone, the SXFI app enabled us to play local (not streamed) audio files in a customized sound quality, whereas streams played in other apps, such as Spotify, did not benefit from this, which is explicitly stated by Creative.
On the Windows 10 test PC, the automatic detection of the Aurvana headphones by the SXFI app already failed. It was only listed as “Unknown In-Ear” there. The attempt to select it manually led to the app crashing again and again without comment. Thus, we unfortunately could not enjoy Super X-Fi on the PC.
Addendum: Creative’s customer service confirmed that Super X-Fi with the Aurvana Trio WL can only be used with the mobile version of Windows 10. Thus, those who want to use SXFI on a Windows 10 desktop system as well should go for a product that explicitly supports it. This includes, for example, the comparable but wired SXFI Trio.
Delay-free audio transmission
In order to keep the delay between picture and sound caused by the wireless transmission as low as possible, the Aurvana works with the Qualcomm aptX Low Latency Codec.
This was tested with a simple comparison between three playback devices, one of them the Aurvana, which were connected to a PC and each played the sound to a test video. This process was then recorded via external camera in each case. When looking at the three resulting recordings at reduced speed, it was finally possible to see approximately how big the delay of the respective playback device between picture and sound had been.
And indeed, the Aurvana was on par with a wired speaker here, while a cheap Bluetooth headphone from the 20 euro range showed a significant latency.
This test was rather inaccurate, but sufficient to say:
In this point, the Aurvana delivers what it promises.
Connect with 2 devices simultaneously
The Aurvana can be connected to 2 devices at the same time, but then can only play sound from one at a time. It worked right off the bat with a Windows 10 PC and a Samsung smartphone. It does feel a bit pointless due to the listening functionality being limited to one device, but in principle this can of course still save a lot of time if you want or need to switch back and forth between 2 devices more often.
Good noise isolation even without ANC
According to Creative, the Aurvana has excellent noise isolation, which can be confirmed after just a short time of wearing it. An active solution would perhaps have an even greater effect, but even without ANC, the noise isolation is already very good, making the headphones suitable for louder environments.
Three multifunction buttons
With the three buttons present on the neckband, various actions can be performed, distinguishing between playback and call mode. For example, the volume buttons can also be used to skip to the next or previous track, and, in the case of a call, to accept or mute a call.
The center button is not only used for turning on, off, pausing, answering and ending calls and pairing the device, but also calls an assistance app like Siri or Google Assistant when music is not played.
Which action is performed depends on the length or frequency of the button press in each case.
Thanks to a hybrid triple-driver system, the Aurvana claims to provide pristine audio reproduction, as well as clear mids and highs and precise and powerful bass. In fact, the Aurvana already sounds very good even without SXFI, and in a simple and not entirely fair comparison test, it appears to be almost on par with Creative’s SXFI Gamer Headset, which in turn still comes across as a lot fuller even with Super X-Fi turned off.
If you create a personal profile in the form of a head map via the SXFI app and play local audio files via the app, you get more control over the highs and lows of the playback and possibly, but not automatically, a better sound image.
The quality of the built-in microphone was compared with that of an Android smartphone in tests. The Aurvana is advertised with crystal-clear speech thanks to Qualcomm cVc 8.0 technology. It can be said that its recording quality surpasses that of the smartphone’s built-in microphone in terms of clarity.
However, a clear difference is logically perceptible compared with the original soundtrack; the recordings sound somewhat muffled and tinny compared with it. However, this is completely acceptable for a built-in microphone of this small size and more than covers the main purpose for VoIP calls on mobile devices.
What is irritating is that you perceive your own voice to be muffled and boomy during a call.
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