In the course of the open alpha I had the opportunity to get an insight into the game “GTFO” (Get The Fuck Out) and was positively surprised.
What is GTFO?
GTFO is a first-person shooter survival horror cooperation game from the Swedish developer 10 Chambers Collective. The majority of the developers previously worked on the Pay Day series and thus have enough experience for a cooperation game like GTFO, which you can clearly see in the course of the game. Similar to Pay Day, you can play GTFO with up to four friends, all of whom play a different role. This not only makes the game more tactical, but also brings a certain dynamism to the game.
A Little Bit of Story
In GTFO, you play as one of four captured scavengers, all trapped in an underground complex. They are held there against their will by an entity called “The Warden”. The Scavengers are forced every day to complete various targets and tasks in the complex. They are allowed to keep everything they find within a complex.
The gameplay of GTFO can be described in only one word: Hardcore. Opponents deal well and there is always a shortage of ammunition. Fortunately, you always have a sledgehammer with which you can not only quietly, but also very effectively put enemies out of action. If it didn’t work out so well with being quiet, you can simply grab your weapon and defend yourself.
During the Alpha you had access to one mission, four primary weapons, four secondary weapons, four tools and four sledgehammers. Apart from the sledgehammer, the remaining weapons have both advantages and disadvantages. The stronger a weapon is, the less ammo you carry initially. That’s why you should try to move quietly through the corridors with the sledgehammer at the beginning.