Peripheral manufacturer Razer has announced the acquisition of Interhaptics. Together, they plan to further Razer’s ambitions in the field of haptic technologies and work closely with gaming studios to further improve HyperSense products. In the Razer Kraken V3 HyperSense gaming headset (our review), the haptic vibration feedback was already convincing.
Razer acquires Interhaptics
Razer has announced the acquisition of a 100 percent stake in Go Touch VR SAS, also known as Interhaptics. This is the leading haptics development platform for game studios.
The fairly young company was only founded in 2017 and has since made it its mission to provide realistic and immersive haptics solutions for PC, console, mobile and XR developers. This includes, for example, the Interhaptics Engine, which combines various techniques.
Razer itself is considered a pioneer in the field of haptic feedback with its own HyperSense technology and presented its first proprietary solution with the Razer Nari Ultimate back in 2018. Only recently, they took the technology to a new level with the Razer Kraken V3 HyperSense and Kraken V3 Pro with HyperSense headsets. We were also taken with it in our review:
We were really surprised by how detailed and differentiated the vibrations turn out in practice in the Razer Kraken V3 HyperSense test. For example, the explosion of a grenade in Apex Legends results in significantly stronger vibrations in close proximity than at a greater distance.
Improved haptic feedback
However, the haptic feedback of the HyperSense technology does not only bring games, movies or music to life in gaming headsets from the manufacturer. In the meantime, it can also be found in the Razer Enki Pro HyperSense gaming chair, for example, which was presented to the public at CES 2022.
Inside the gaming chair works an advanced haptic engine that can make a variety of vibrations, textures and movements perceptible. In total, around 65,000 haptic variations can thus be experienced. More than 2,200 games, movies or music titles are already supported at launch. But even titles that are not directly supported by the software benefit from the features.
With the acquisition of Interhaptics, Razer is now focused on bringing HyperSense to more products and building the haptics ecosystem with game studios on multiple platforms.
“Haptics is very important to gamers. So we didn’t think twice about the opportunity to work with Razer, as they want to provide gamers with the most immersive gaming experience, and we look forward to doing this together as part of the Razer family,” reveals Eric Vezzoli, CEO of Interhaptics.
Vezzoli will hold the post of associate director of haptics at Razer after the acquisition by Razer. However, Interhaptics will remain as an independent company, but will be closely integrated into the Razer ecosystem. Together, they want to further expand the haptic feedback around the HyperSense technology and extend it to new products.
We are excited to see what we can expect in the future. Alvin Cheung, Senior Vice President of Razer’s Hardware Business Unit, is confident: “Interhaptics brings leading expertise in haptics and their development platform will be used to expand the HyperSense ecosystem.”